_measure = [] spawn {call {while {true} do {hint format ["%1", (velocity player select 1)]; sleep 0.01}}}; Only the first 3 digits after the decimal will be noted. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. The gunner position exclusively controls all weapon systems remotely on the armed variants. 2. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. I can open it with notepad++ but it is crypted (a lot of unknew characteres). You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. It's measured in meters-per-second. I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. It's meant to have a maximum rotation speed. Thank you very much! While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. Was always like it? The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). If damaged: Gradually leak 20% of remaining fuel over time. Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. The offroud. Look for an existing shop, do a global search of notepad with this shop, lets say you have an "car" shop so search "car". CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY The Strider is a four-wheel drive armed reconnaissance vehicle. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. Texas General Knowledge CDL Practice Test. Tandem HEAT explosive charge. There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. A guide to graphics settings vs frame rate for Arma 3 in 2021. Create a new vehicle shop is very simple. Could you tell me where is it, please? could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. First of all, you can't modify Arma 3 Addons because it's not allowed, you are allowed to modify modded vehicles that you download, like the jonzie pack (if the author allows it). Articles containing unused/removed content. ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . Use the rudder [Q] and [E] to rotate left/right. Strider, Strider HMG, Strider GMG Faction i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. To do so, you can create your own templates in the scenario config file. Like the RCWS HMG, manual zeroing is also possible up to a maximum of 1500 m. Pre-Alpha olive drab green paint scheme applied to the Gorgon and Strider. When it's done How often? should free up the scroll wheel for more practical function like speed control. You cannot "lower" a launcher. You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. Once all these conditions are met you can enlist fighters to your cause. Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. Fly low and fast to the For those Could be the original, but more faster. The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. Destroying all of the Strider's wheels will be needed to immobilise it. All 3 guns are situated on the aircraft's left side, allowing both gunners to engage targets simultaneously. It's not as indepth as your solution but it is there. But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. This item will only be visible in searches to you, your friends, and admins. No matter the variant, they all utilise Composite Armour plating. What would be the point of using gears if the vehicle accelerates the same? Scrolling slower (or in smaller increments) should improve turn speed a bit. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. Depletion of its integrity will always result in a catastrophic kill. I disabes the mod, and its works. About the lights, i figure out that is because the option to turn it on only appears at night time. November 24, 2016 in Solved. Just like with the stance system for infantry. Another pre-Alpha promotional screenshot displaying the interior of the Strider. Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member In jets I use 1200 DPI. The Strider will have incredible difficulty fording over bodies of water. Any chances of adding a keybind to engage/disengage cruise? #4 [ESD]Calibre May 9, 2017 @ 2:51am When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. It takes 20% less damage to hits to HE-type munitions. So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). Speeds listed are forward movement speeds only. Multiply by 3.6 for km/h. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm (or larger) rounds. (*) Not used by any in-game Strider. Info This script was used to get speeds. The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. if you have a look in the Arma3AlphaProfile file in your documents folder, you will find command functions for shifting up and down gears. If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. Espaol - Latinoamrica (Spanish - Latin America). . Seats The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. base for a surprise night-time raid. I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. The fuel tank can resist up to 100 points of damage before it ruptures. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! That should allow the vehicle speed up until it hits 50km/h. Variants Everything about the ARMA game series by Bohemia Interactive on reddit! 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". Here's some data. Can be slingloaded 2- The option to turn on lights on vehicles just disappears =( The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. Mousewheel up= +10kph Mousewheel down= -10kph. The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). Fuel capacity When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. Thank you for the help! The rest tend to flicker & will be ignored. Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. This item will only be visible to you, admins, and anyone marked as a creator. The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. Features The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. Maybe Its still there. Game updates, videos, pictures, discussions, help, and more. Top speed You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. A guide to graphics settings vs frame rate for Arma 3 in 2021. In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. All rights reserved. This can be provided by nearby houses, or by building tents. Multiply by 3.6 to get KM/H. You need to sign in or create an account to do that. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. and the 2 civ boats pleases. I can't find the PBO of the original Arma 3 vehicles. PHYSICS Anyway, thank you for all ur help It helped me a lot. I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. I can change the price, carry limit, but don't find the speed option. QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. Games. Or do u knew some tutorial that have a step by step to do that, please? PROFILE, Terms edit: Sorry havent looked in the comments that you already found it. NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). 9700 kg (all variants) Obilgatory im am relativly new at editing and scripting in Arma3. And do you recommend me a better way to increases (or implement) an speedboat much faster, please? You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM The driver can operate the vehicle, turn the lights on and off, and blow the horn. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. ARMA 3 is processor clock dependent first (both client- and server-side). telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor. However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. 1) How to change the vehicles (car/boats/heli/planes) speed, please? Yes (all variants) PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! Not sideways, backwards or diagonal. have at act as an accelerator. Only 20% of damage is transferred onto the Strider's "health" pool. Multiply by 3.6 to get KM/H. How about adding gears while we're at it? Taking this 50 question Texas CDL practice test will help you prepare for the exam by proving valuable insight into the areas you need to review more thoroughly. Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. the current action menu is too clunky. Thank you for help. If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A Create a new shop (already with c/c) and put the classname of your vehicle here. Scrolling slower (or in smaller increments) should improve turn speed a bit. // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . Limit the speed of an AI-driven vehicle or AI person to given value. Here's some data. It have: vItemSpace , licenses[] , price and textures[] . Or generally, I like my character to turn 720 when swawing from the left of the mouse pad to the right. The hull can resist up to 200 points of damage. Powered by Invision Community. It is only visible to you. ^ A low gear would certainly help for steep terrain. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. I never noticed it before. So lets see. Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. The introduction of a new PhysX-powered physics model has resulted in the most detailed 26 fuel units This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. Valve Corporation. This platform update is free for all owners of Arma 3. Also if using CBA you could use their perFrameHandler instead. Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. Weight As often as it's done There may be other solutions, this is just something I have done for moving a large sub around in the water. The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. As you are unarmed, you have nothing to raise/lower. You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. The hatchback speed, the offread speed, the boats speed. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. Item capacity *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? Crew Capacity simulation yet seen in the Arma series. I've found this out, thanks. Excellent mod! Armed with working periscopes, It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Could you help me with that, please? When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: Maneuver the helicopter sideways with [A] and [D]. A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. Promotional screenshot released during the pre-Alpha. its a big problem =( By For those insertions where surprise is key, deploy the SDV and approach the target from below. It's measured in meters-per-second. The Strider's body can survive 1,600 points of damage. All trademarks are property of their respective owners in the US and other countries. insertions where surprise is key, deploy the SDV and approach the target from below. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. I never liked, in any game, tapping the "gas pedal" to accelerate with. 4000 mass That would make it more useful to use the other keys 'Q' and 'W'. Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. It has an effective firing range of 800 metres up to a maximum of 1,500 metres. This script was used to get speeds. Otherwise, like Yannick said, it does have a max rotation speed. & Secondary armament A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. Hold [Z] to decrease throttle and lose altitude. How To Force Unit Moving Speed | ArmA 3 ArmaPhronk 1.64K subscribers Subscribe Like Share 3.9K views 6 years ago ArmA 3 Tutorials Quick video guide on how to force a unit's movement speed. Good night! Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. I click it, nothing happens. The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! Primary armament Otherwise, like Yannick said, it does have a max rotation speed. Game engine does not support this feature for air vehicle physics. (You go slightly faster than listed). Press J to jump to the feed. To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. Could anyone help me with 2 things please: However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. Running the game at 4x speed shows that unarmed sprinting gives these values. Climbing with the highway gear now is painfully slow getting up an off-road incline. The first thing that i want is change the speed from normal vehicles, already on Arma 3. Stance/Toggle raise weapon: meters/second (rounded down to thousandths place). It takes 200% increased damage from high-explosive (HE) type munitions. tl;dr Max forward sprint speed for each type. All four of the Strider's wheels are able to resist just 250 points of damage. FREE SUPPORTING FEATURES Enhanced Armored Vehicle Experience A combination of upgrades makes operating armored vehicles a much more immersive experience. LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. By Conditions. this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. About the mods, i found the config for the cars, but its in .BIN format. I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). So the question that i have is a two-parter: 1. da mimic script pastebin You cannot go prone with a launcher. modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. Having a CPU clock of 3.9GHz or higher is recommended. @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction.