Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. You gain the following benefits: You become proficient in whips, if you are not already. Taking a look at the whips mechanics we can clearly see that theres a niche carved out for the whip. The rest is similar to the Bludgeoning Master feat, and so I feel theres a nice balance between the feats which is important. Ghost Rider can even magically extend the length of the chain. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). Going to be joining a game in a couple of days and liked the idea of playing a Halfling that uses a whip. Thanks for the feedback! Trip using a bonus action to try and shove a creature prone is fair in my opinion. Grapple 2. Learn more about Stack Overflow the company, and our products. I cannot recommend this HIGHLY enough. New weapon properties are not for everyone, it seems! If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Thrust, parry, riposte, repeat every rapier fight ever! Hilariously though, youd be better off wielding a dagger since it has a 20 ft. thrown range compared to the whips 10 ft. reach. After that I am not sure. Feats. When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. Other martial classes have access to way better reach weapons and one-handed weapons so the only reason theyd bother with whips is for a flavor choice. This feat seems to be generally on par with one of the other big melee, crowd control feats: Sentinel. Its a pulp fantasy mini-setting and adventure in one, with gritty combats and great intrigue. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) Their movement speed is not dropped to zero, so the grappled condition doesn't make sense, @goodguy5 Not with the same whip they're using to hold the creature. Take a look. Mending PHB: Too situational. Keep Your Powder Dry: Firearms for 5E Fantasy CampaignsNearly 40 firearms with customization options for 5E games, plus magic items, feats for gunslingers, and the alchemist character class! Anyway, I'm already working on a new version that doesn't use the word "shove" and instead works with the idea of a Special Attack, just like the text about "Shoving a Creature" and "Grappling" do . So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. There are 29 spells in D&D 5e that involve making attacks and have their ranges doubled by the Spell Sniper Feat. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform in conjunction with a thrown dagger attack: Disarming Attack, Distracting Attack and Precision Attack*. Maybe I will go and amend that, after a little more thought. Therefore Ive made it that while a Sword Master starts with two superiority dice, they can only recover 1 per short rest. I like the idea of having a grapple check restraina creature and it makes sense thematically if youre able to wrap your whip around the creature. Once the creature has been grabbed, you can move in a direction opposite it and drag it with you at half your speed unless it is two or more sizes smaller. My DM isn't familiar with Feats, so they don't want to let us use them at the table. Wizards can also caste Haste on their teammates. Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. Both weapons keep their identity and usefulness in a rogues arsenal. Also, just to clarify, do you want this to only work when they hit with their attack? I'm not quite sure I'm answering your question though. Whips in their current state are an issue even outside of roleplaying everyones favorite vampire-slaying family. Also available on Fantasy Grounds. One of the best adventures I have ever run!, If you took American Gladiators, the Colosseum, and the Quidditch World Cup and then mashed them all together I imagine youd end up with something like Dragonbowl. While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. How do Contests and Saving Throws interact? With Valor or Sword Bard you can get an extra attack at 6th. Feats 5e This online application will allow you to list and filter all the DnD 5e Feats with severals options. When you attack with an axe, your critical range extends by 1 and you score a critical hit on a 19 or 20. d4 with Piercer adds 0.5 damage, d6 adds 0.75 damage, d12 adds 1.5 damage, etc). Why won't Bardic cantrips like Vicious Mockery or Thunderclap work with Spell Sniper? A succubus is a creature that can deal some damage, but use its demonic powers to infatuate a target to the point of incapacitation. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Theres also another way to make the whip useful instead of just giving rogues another new toy to play with. The bow of the viper has 4 charges and regains 1d4 expended charges each dawn. The real flail was a two-handed peasants weapon. This might be overpowered. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10/bound until player releases or Dex Vs Dex contest succeeds -Trip: Succeeds, target must Dex Save or be Prone Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! You either gain a +2 bonus to range attack rolls, or you learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a javelin or spear: Distracting Strike, Feinting Attack, Lunging Attack, Pushing Attack, Riposte and Trip Attack*. The problem is that its a niche weaponwithout a niche. I figured that allowing it to castHold Person andHold Monsterwas a great way to reskin this feature. Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. Immediately after you take the Attack action and attack with a whip, you can use your bonus action to trip or pull your target. Lots of great ideas. Will my Beast Barbarian/Soulknife Rogue be viable in a 1-20 campaign? When a Stalker Vigilante reaches level 2, he or she can select Whip of Vengeance as his or her Vigilante talent, and Whip Mastery is a bonus feat that can be obtained without meeting any of its prerequisites. If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you as an outsider tried to insert them, youd be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. Thorn Whip 5E is a cantrip, so it can be cast at first level by a spellcaster that has access to Druid spells. My first idea was to use this: "Similarly, when your half-orc barbarian uses a display of raw strength to intimidate an enemy, your DM might ask for a Strength (Intimidation) check, even though Intimidation is normally associated with Charisma. Anyhow I have actually playtested this rule a lot, as it was a property I gave to all bludgeoning weapons in my Dragon Heist campaign, and it worked really well. Lance when mounted, one handed d8 weapon to taste when dueling single targets on foot, whip when looking for maximum stickiness. But I believe there is more to gain. Some content found on this page may not be suitable for play at your table. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want.
Sentinel 5e | DnD Feat Optimization Guide | Arcane Eye You learn three maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a longsword or greatsword: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Menacing Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack and Brace (UA)*. Over the last few years Ive written new adventures, lore and rules for 5e Dungeons & Dragons, either as a blogger or for the DMs Guild, and its noticeable that messing around with the games existing mechanics is by far the least popular thing you can do as a D&D creator. But overall if you give the Dex based fighter longswords and greatswords to play with, then arent you waving goodbye to the Strength based fighter?
Pin on Dungeon Solvers - Pinterest Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. A tentacle of semi-solid shadow lashes out at a target within range. You can find the feats in the PDF below.
Weapons - DND 5th Edition - Wikidot If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. Simply granting it as a bonus action is fairly strong already, imo. What check would my PC roll to escape if he were grappled by a mimic? Nice work on the D&D community! While I primarily had rogues in mind for the feat, a monk can replace the daggers paltry d4 with their Martial Arts die bringing this back to a ninja-style shuriken master! Is this homebrew Whip Specialist Fighting Style balanced? Hey Duncan! Axe Master the intention was that the critical range extends by 1 (maybe Ill change the jargon, or put something in the design notes to clarify that!). Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. Well the wording could use some fixes, but balance-wise it seems fine. I think it depends whether "optimizing a whip" means taking the whip as a given and trying to build the most effective character within that set of constraints, or whether it means "finding a niche where using a whip is better than other available weapon choices". The text of the feat would read as follows: You have trained extensively with the whip, allowing you to use it both within and outside of combat. Less about the whips being finesse weapons and more about how the character needs to make Str (Athletics) to maintain the grapple. Spear Master if you check my design notes here, youll see Ive covered this point. Anyhow, if you like 75% of what Im doing here (Im not expecting us to agree on everything! I think it's a big improvemnt. I mean, its canon, I couldnt resist. Id additionally rule that the spear is a reach weapon. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. But since the whip is pretty weak on its own, Id say it is balanced. Name Ability Prerequisite. This feat also assumes that you can make a bonus action attack with a second weapon, as per the rules of two-handed fighting, while for rogues who want to be sure of getting their Sneak Attack damage you might want to check out the Aim feature that came out in Unearthed Arcana a while back. Charger 8. -Trip: Succeeds, target must Dex Save or be Prone & be bound until player releases or Dex Vs Dex contest succeeds You know who doesnt have proficiency with whips? It embodies training, experience, and abilities beyond what a class provides. How do I convince them to let . I had considered that, but with Whips being a finesse weapon, it seemed like enough of a bonus to be worthwhile. Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. So far my plan has been to start as a Fighter and take Duelist so I get +2 damage, and then try to maneuver so I can force opportunity attacks whenever possible. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. I will be looking for some more articles on your site thanks for this lovely post. Range: 30 feet. of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. By taking the Charger Feat and casting Haste, a wizard can Dash, use a bonus action to attack, and then take a second action. Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. +1 to a specific attribute is a pretty standard 'half-feat' and so is fine. Originally I was worried about a dual-wielder usingReel as a way to gain 5ft. Your feat suggestion is the closest I have come to making that idea viable I think. It only takes a minute to sign up. Shadow Whip. This is a unique effect, but hard to directly translate without making it overpowered in D&D 5e. Leaves 8 levels open for spells (bless gives a +1d4) and perhaps an paladin aura aswell? Which should be the dominant model here. (Check out Esquiels Guide to Magic Weapons if you need some!). I may combine this with Halfling Paladin riding a war dog (love the idea of a tiny dude on a dog with a lance). the third bullet kinda stacks with the second which is not common in other feats like GWM. Originally it was left out of the Polearm Master feat, and then it was included by virtue of an Errata update of the Players Handbook However there should clearly be the stipulation that the spear needs to be wielded two-handed in order to benefit from the bonus action attack of the feat unless were to imagine that spear wielders in D&D now twirl their weapons like theyre in a marching band. The Morningstar feat looks to me like good place for the war pick to me as well.
Whip Mastery (Combat) - d20PFSRD The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. My first attempt at this feat offered a +2 bonus to attack, but really, when playing a knife thrower, the fantasy is all about making as many attacks as possible like this guy. How Does the Chef Feat Work in 5e? It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. Use the statistics for a mace. That was the intention. Select a feat from the list to view it here: Manage Homebrew . Id be interested to know your feedback and anything youve done or tried related to weapons in 5th edition please pipe up in the comments section below! I like craft beer, vintage clothes, street festivals and Dungeons & Dragons. A feat makes it a) optional, b) an investment and c) makes a characterbetter at something theyre already doing. Eszteban, the Archmage of the Gossamer Robe Order, hides atop his tower in the Gleaming Cloud Citadel, denying his fellow wizards access to the knowledge of the Upper Library with a series of deadly traps and obstacles. ), @NautArch That's correct. I'm already working on a new version very similar to the one you suggested! ThinkDM has a great article ongrapplingin 5th edition and how the base grappling feat is weak, so with that in mind, I wanted to make sure that the whips grapple wouldnt have the same fate. document.getElementById("comment").setAttribute( "id", "af2138018b20af4222c455268f120a12" );document.getElementById("a36d7e5380").setAttribute( "id", "comment" ); Notify me of follow-up comments by email.
He turns to +1 bonuses a lot, which I find rather boring and flavourless, with a high fiddle to reward ratio, and some of the other mechanics seem a bit clumsy too. Snap up this epic adventure on the DMs Guild for just $10. Its a shame that theyre so mechanically lacking in D&D 5e. One of my players wants the ability to grapple other creatures at range when using a whip (think Indiana Jones wrapping his whip around things). The grapple is uncontested, meaning that the whip user simply needs to beat the target's AC. Naturally speaking, it must be a powerful item hence the +2 bonus to attack and damage. Journeys Through the Radiant Citadel: Review & Ratings! Sword Master I did actually think of making a longsword only feat that offered it the finesse quality. Barbarian 3 / Rogue X. I do also believe that weapon properties should play a larger role in D&D, and that anyone should be able to benefit from a polearms length hence the long property I made here: https://www.hipstersanddragons.com/new-weapon-properties-5e-dnd/. Its a little untidy, esp. damage on a critical or you use the Lingering Injuries table in the DMG (or a substitute table) then it could be overpowered! You favour balance, manoeuvrability and improvisation in combat. Find out more on the DMs Guild.
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