No more square font issue with a lot of lines. - Serana can now wear whatever you want her to wear! Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. In a future update, this will be re-implemented. - Extensive location commentary on Ivarstead, Riften, Rorkstead, and Riverwood. However, it is still fickle and doesn't always remain off. This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. A lot of fixes and content additions. - Added missing voice lines for final romance quest. The former song acts as a universal entry or starting point for Serana's song capabilities, as previously, "The Dragonborn Comes" would only be available to Dragonborn players. Log in to view your list of favourite games. This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. Serana will only give gifts within towns/cities. This has since been conditioned to occur after her initial confession of feelings, should the player have gone the romance route. ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. This has been fixed. - All Main Quest, Companions, Hangover, College of Winterhold, and Race commentary (among others) has been delayed to only play until after a specified variable has been reached in Serana-player friendship. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. first, - Added conditions for "Can I talk to you a bit" to not appear in dangerous locations like caves and nordic ruins, - Adjusted volume on audio files that were too quiet, - Increased audio levels in some lines that were too quiet, - Added more radiant hello dialogue (for weather conditions and when in player homes), - Added temple location keyword to High Hrothgar so Serana could properly recognize it as a temple, - Added Main Quest dialogue from the Horn of Jurgen Windcaller quest to Diplomatic Immunity. Removed Serana finding a table option in drinking buddies since that was buggy. This should add more padding and depth to what already was a pretty natural and organic romance. This mod is opted-in to receive Donation Points. Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. It should now be correct. Now Serana should never be lost again! I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. The most ambitious feature of this mod yet, and will require an entire update for itself. - Added another conversation to the last part of the Drinking Buddies quest- you can now ask Serana what she thinks of your companions! - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Serana Dialogue Add-On Simplified Chinese Translation, Serana Dialogue Addon - version francaise, Serana Dialogue Add-On - Russian Translation SE, Serana Dialogue Add-On - TRADUZIONE ITALIANA, Serana Dialogue Add-On SE - Russian Translation, Serana Dialogue Add-On Turkish Translation, Serana Dialogue Add-On - spolszczenie (polish translation), Serana Dialogue Add-On -Translation Brazilian Portuguese - PT-BR - Version 3.2.1, Serana Dialogue Add-On Traditional Chinese Translation, Serana Dialogue Add-On SE 3.0.1.0 - Traducao PT-BR, Serana Dialogue Add-On - Spanish (Voces y Textos), Serana Dialog Add-on - Polish Translation, Serana Dialogue Add-On - Czech Translation. Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. For this to work, players need to download the SDA Wig Patch (implementation still WIP, SMP wig patches to be uploaded soon) or add their own wig records to the SDA_Wiglist Formlist via a custom patch in xEdit. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. I've since added in safeguards to ensure that once quests are run, they are no longer run again. Serana should now look more expressive. About Serana Dialogue Add-on Mod - Skyrim Special Edition Discussion Now it shouldn't be delayed. I haven't gotten that to work yet, so you'll have to dismiss her yourself. - Location Awareness for the Ragged Flagon, Entering your home for the very first time (unique responses for each of the 3 homes), Each of the homes via her radiant dialogue, The area around the properties before you build the house, - You can tell Serana to hang around here when you dismiss her. About Serana Dialogue Add-on Mod - Page 2 - Skyrim Special Edition - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! This should hopefully help with problems some users have been experiencing. Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. (you can find the list on my website). The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so. - Removed "LocTypeDwelling" from the outfit changing script. Disabled for now until scene framework is fully put together. The 'Realistic' option is set by default. Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. - Removed vanilla bloodcursed arrows dialogue. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. If you have more questions or would like to know more, please visit my website! - Cure Dialogue Rewrite + Expansion. - Disabled two Laura Bailey combat lines that were already revoiced. - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! Serana won't be that close to you after you've just made love once. - Dialogue line patch for Nether's Follower Framework to ensure the Serana lines for that mod fit their proper context and tone, thanks to some lines recorded by Kerstyn. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. When both FG and OStim are installed, OStim takes precedence. If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. This author has not provided any additional notes regarding file permissions. The revoice is completed. - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. Various fixes/improvements, in addition to a whole lot of new NPC interactions (both scripted and radiant) in Riften, Solitude, and Riverwood! * Even with that considered, this mod will still continue to be developed and updated with a plethora of new content in the future. Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. Serana's radiant greets will no longer run while a serious/dramatic quest is running (which Serana has commentary support for). - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. *woot woot! Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. Due to limited voice lines though, (even spliced) I can only do so much. This will be accessible through the Serana Menu. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). - Removed debug notification that shouldn't be there for the horse riding. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. It wasn't occurring at all in previous versions due to a buggy condition. It's been improved on the technical level as well so there should be fewer bugs with it. Kindred Judgment+Touching the Sky Revoice. radiant dialogue option. Skyrim-AE - Serana Dialogue Add-on MOD Playthrough - 74 (Serana's Full Quest Commentary from "Dragonborn" to "At The Summit of Apocrypha". Serana's Epic Dungeon Dive! - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). Serana Dialogue Add-On Romance Update + LE Port! The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. -You can now ask Serana whether you want her to keep her hood on or not! ESL-Flagged. (Feature based on code by Followers as Companions by Ishara Meradin). - Added dialogue to disable Serana's vanilla raise zombie spells. Best Serana Mods For Skyrim (All Free) - FandomSpot so that it can be asked right away without having to ask "Can I talk to you for a bit?" If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. - Reduced frequency of Serana gift-giving. - SDA is now in a BSA! Just make sure you talk with her while in that same room, with that bed already rented. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. - Serana now has a map marker, toggle-able through the quest journal. - Implementation of Serana commentary recap framework. C'est un patch pour ce mod, donc oui, c'est ncessaire. - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. - Improved StoryManager triggers for SDA_MQ quest commentary. If you already completed "A New Covenant" on your current save, you won't be able to play through this quest. (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. - Removed accidental ITM/Serana NPC record edit. She will say yes or no depending on whether she's good with it or not. - Changed the existing conditions for existing dialogue to make more sense. Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. - Reworked Serana's map marker feature. This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. - Serana no longer drinks a blood potion (visibly) if she is not following the player. If you have more questions or would like to know more, please visit my website! Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead. Sometimes Serana will become fixated in a particular direction and continue to face that direction despite the player turning. Linked in missing voice lines for Serana's radiant location commentary on the College of Winterhold (via 'What do you think of this place?'). Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. - Typo fixes for blocky text in some subtitles. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. - A new romance mini-quest for players who have chosen to elope with Serana. Serana Dialogue Add-On 3.0 Release! : r/skyrimmods - Serana can now store items in a dedicated storage inventory without using or equipping them. This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. I want to be sure the player hears what she has to say. - Redone Crimson Blood armor dialogue patch. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. Too much was cut that some parts of the conversation didn't make any sense. - Revamped Drinking Buddies code from the ground-up. (It's easier to manage compared to four separate mod pages). Serana radiant interactions with many new NPCs. - Fixed an incorrect master header for the patch. Her comment after "The Silver Hand" quest should now fire for more people. Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). Queen of the Damned now suggested to be run alongside SDA, to compliment the spell buffs by SDA to make her an even more competent sorcerer. Big Update! - Added in voice line for a drinking buddies line that didn't have one, - Fixed abruptly exiting dialogue bug with some lines, - For a lot of Serana's dialogue lines, she no longer needs to actively be following for them to trigger. Go back to Solstheim. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. - Patch update by Noodle Bowl. . - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. Gone are the days of Serana using stuff you don't want her to use! It seems to cause more problems and confusion than it's worth. Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. - Reduced distance of Serana to Player package (used in several NPC banter scenes). - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. - Added in random idle yawns for Serana. Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. If the player chose to destroy the Dark Brotherhood, one of Serana's DB radiant greets should no longer occur, Increased threshold for magicka commenting, Reduced frequency of combat-end greets regarding Serana being tired. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. - Added in framework to adjust animation priority and which adult frameworks are selected for romance scenes (disabled for now while I continue to develop the code). dialogue this mod has, so that it's less spammy. - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. Not required for both mods to work together well, just a quality of life improvement for repetitive Hello dialogue. - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. Removed Laura Bailey lines that were only subtitles and didn't have audio. One of the biggest requests for my mod was to fully replace Laura Bailey's performance- as having two VAs voice the same character can be jarring.
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